Course creator: Marcelo Viana Neto
In this studio course, students learn the highly technical and fundamental skills in the production of 3D art assets for video games. It covers the essential steps in the 3D art pipeline, starting with basic 3D modeling, UV unwrapping, the creation of texture maps, and finally, game engine implementation. The course focuses on developing an understanding of the processes and creative thinking necessary to produce industry-level artwork rather than specific software. Students are provided with video lectures and demos, and students can expect to produce weekly assignments to practice basic skills and concepts covered. May be repeated for credit.
Type of course and Credit: Online, 5 units
Course first offered: Summer 2019